Wednesday, February 26, 2020

Migration and Folk Culture Essay Example | Topics and Well Written Essays - 250 words

Migration and Folk Culture - Essay Example An environmental push factor that constitutes a reason to migrate for me would be the creation of a dump site in or around my location of residence. Dump sites are highly toxic and I would have to relocate to an environment that meets my preferences. Contrary to migration push factors are pull factors (Rubenstein 297). Economically, a better job or pay would constitute a significant reason for me to migrate. A social factor in the same regard would be cultural diversity. I would like to move in a culturally rich place where every single culture is appreciated regardless of its origin. An environmental factor in the same line would be a chance to live in a place that highly seeks to address global warming and climate change in general. That is, a place that would go beyond all odds to make a difference in addressing climate changes. A personal habit that I follow that does not necessarily constitute a popular culture is dressing in the view that I dress like an American. Dressing is not necessarily a custom or culture, but it has encompassed my personal habits in more or less the two aspects. The origin of this habit is America. A custom that I follow is associating the old people with wisdom. Old people may not necessarily be wise, although I have become accustomed to that. Various communities in the world can be associated with this custom although it is not popularly practiced. I also follow the culture of rushing against time. Time is a valuable resource especially in the Western countries, a scenario that does not bypass my attention and practice. Europe and America can be regarded as the origin of this rushing and time keeping

Monday, February 10, 2020

Video games as a for of art Research Paper Example | Topics and Well Written Essays - 1500 words

Video games as a for of art - Research Paper Example Why are they perceived as toys and not art? They are as beautiful as the works of arts we see in museums. Art is a manmade object, which is an illustration of an individual’s (artist) emotion and ideas that engage the audience’s emotions. Videogame engage people’s emotions and they are an imaginary world created by emotion and ideas of designers. It might not be made by artists or intended to be art, but that does not make it any less than a piece of art. Videogames even have more influence to people compared to a piece of art because you are in control, you make the calls, which engage an individual more. Have you ever walked into a class and look at the teacher for the full 45 minutes without understanding anything? Well, all people have been through that moment. A school in NYC uses only videogames to educate their students. All the students are paying attention and doing everything they could because they enjoy it. They are emotionally engaged in that videogame they are playing. Videogames are made to entertain people. They entertain people by engaging their emotions and feelings. Many people cried and laughed over a videogame. There are games that need the player to think in order to solve a riddle. Videogames create an imaginary world that an individual is ruling. As a player you’re the protagonist, you’re the king, you’re everything in the game. What is a better place to stay in other than the world you are ruling? As a player, you might like a game and praise the company that made it. What individuals do not think about are the people who made them (Robinson). A game is in a different world, with new building and new creatures that we never saw in real life, but where does all of that come from? It is all the imagination of an individual who spends 12 hours a day for about 4 or 5 year that is working on a game that his name will never be put into. Designers spend years making